[SML] Perhaps an easy ETC EOS question....

David Bowman dmbowman at syr.edu
Fri Sep 1 12:04:05 UTC 2023


Jon,

Another method I have used in the patch screen is the following :

(channel) XX Part 1 @ (new address)

That will replace the old address with the new one and none of the cue data would be affected.

Dave B.

David M. Bowman
Master Electrician
Lighting and Projections Coordinator
Syracuse Stage
dmbowman at syr.edu

-----Original Message-----
From: Stagecraft <stagecraft-bounces at theatrical.net> On Behalf Of Andrew Vance via Stagecraft
Sent: Wednesday, August 30, 2023 8:17 PM
To: Jon Ares <jonares at arescreative.com>
Cc: Andrew Vance <atvanceld at gmail.com>; Stagecraft Mailing List <stagecraft at theatrical.net>
Subject: Re: [SML] Perhaps an easy ETC EOS question....

Glad I could be helpful!
--
Sincerely,

Andrew Vance
Lighting Designer

On Wed, Aug 30, 2023 at 7:00 PM Jon Ares <jonares at arescreative.com> wrote:
>
> Thanks, Andrew - this is super helpful!
>
> As for Expression boards, I think I always used #2, because I don't 
> think I ever knew any other!  (Usually using Unpatch because someone 
> typed/transposed a number or something - usually just in the initial 
> patching session.)
>
>  - Jon
>
> On Wed, Aug 30, 2023 at 4:36 PM Andrew Vance <atvanceld at gmail.com> wrote:
>>
>> Jon,
>>
>> Cues [and palettes, presets, etc.] reference channel numbers, not 
>> address, in EOS Ecosystem.  Generally, if you unpatch a channel, all 
>> the show data [minus, of course, address] is still in the showfile; 
>> see exception below].  If you delete a channel, then all data for 
>> that channel is erased.
>>
>> 1. Unpatching channels syntax [in the Patch tab]: XX @ * Takes the 
>> address information off of the channel [or part 1 of a multipart 
>> channel]
>>
>> 2. There's also a soft key called "Unpatch" which will do the same
>> thing: XX {unpatch} *
>> It will warn you that all non-Intensity data will be lost.
>>
>> 3. Deleting channels syntax: DEL XX @ * It will ask you if. you're 
>> sure and that it will erase all show information about that channel
>>
>> I generally use method 1 if I think the channel might come back, and 
>> method 3 if we've physically struck the unit and have no plans for it 
>> to return.  In 24 years of doing lighting [even back to the Obsession 
>> & Expression days], I don't think I've ever used method 2.
>>
>> TL;dr: If you unpatch the channel, show information will be retained.
>> If you delete the channel, show information will be lost. Never use 
>> the Softkey method.
>>
>> --
>> Sincerely,
>>
>> Andrew Vance
>> Lighting Designer
>>
>> On Wed, Aug 30, 2023 at 6:00 PM Jon Ares via Stagecraft 
>> <stagecraft at theatrical.net> wrote:
>> >
>> > Hi folks - here's a question that I hope is an easy one. And/or maybe someone has a suggestion or trick or two.... I bet this is dealt with all the time with people who move a show from venue to venue, but want/need to keep the same cue lists....
>> >
>> > In the ETC EOS world, are cues referencing just channels, or is it referencing patch data? Here's what I need to do... let's say I have a S4LED (multi-parameter light) patched into Channel 1. But I need to change its DMX address/universe. Can I/Do I just un-patch the old address, and re-patch that light (with the new DMX addy) into Channel 1, and every cue that references Channel 1 will function as before?  Or does changing the DMX address unravel cue lists in some way?
>> >
>> > Just checking before I cause serious damage.... :)
>> >
>> >  - Jon
>> >
>> > --
>> > Jon Ares
>> > www.arescreative.com
>> > ____________________________________________________________
>> > For list information see <http://stagecraft.theprices.net/>
>> > Stagecraft mailing list
>> > Stagecraft at theatrical.net
>> > http://theatrical.net/mailman/listinfo/stagecraft_theatrical.net
>
>
>
> --
> Jon Ares
> www.arescreative.com

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