[SML] Moving Light Colour Mixing philosophy question
Jerry Durand
jdurand at durandinterstellar.com
Wed Jan 14 06:31:47 UTC 2026
Mentioning intensity, a problem with additive is mixing range.
[I'm assuming below that levels are the same apparent intensity for R,
G, & B]
If you want to have a range of colors, all apparently the same
intensity, that means you might start with white where you set RGB to
33% each. But that means every other mix of colors also has to add up
to exactly 99%. You want pure red, no problem, R to 99%. But trying to
mix some other colors gets tricky.
I just did a holiday toy with RGB LEDs and due to the nature of the
hardware, I've only got 8 dimming levels for 0-100% This gives exactly
36 possible colors. Plenty for a holiday toy, not so much for a stage
production.
Oh, as for COB RGB, there's a problem with that. Most LEDs now are high
blue nitride film type and the phosphor is in the silicone coating over
the LED chip (the yellowish rubber blob). These are brighter, cheaper,
and shorter lived. If you're happy with the pure color emitting older
LED chips with no phosphor, then you could do a COB but I'm guessing
there's currently not a lot of call for it. People buy what's currently
made, so why change?
I guess you could also do a board with a bazillion small surface mount
LEDs, like a video monitor, stripes of RGB, but I'll bet it wouldn't be
cheap.
On 14-Jan-26 1:39, Riter, Andrew via Stagecraft wrote:
> Thank you all. Interesting. This could be a good discussion.
>
>
> I like Jerry's point of white source = all colours / RGB = spiky RBG versions of a colour, so subtractive is better colour. But subtractive is also less intensity in the saturated colours.
>
> The question is more: why are subtractive systems CYM and not RGB?
>
>
>
> Andrew M. Riter
> Assistant Technical Director, Head Lighting Technician
> Chan Centre
>
> Phone 604 822 2372
> andrew.riter at ubc.ca
>
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