<div dir="ltr">Dear Alex,<div>And how do you handle a <8 hz subsonic rumble that you want to introduce subtly for a realistic earthquake or helicopter effect that creeps up on the audience, if the microphones can't faithfully pick up accurately at that frequency?</div><div>/s/ Richard</div><div>_________</div></div><div class="gmail_extra"><br><div class="gmail_quote">On Thu, Jul 30, 2015 at 6:00 AM, Alex French via Stagecraft <span dir="ltr"><<a href="mailto:stagecraft@theatrical.net" target="_blank">stagecraft@theatrical.net</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr"><div class="gmail_extra"><div class="gmail_quote">On Thu, Jul 30, 2015 at 12:20 AM, Chip Wood via Stagecraft <span dir="ltr"><<a href="mailto:stagecraft@theatrical.net" target="_blank">stagecraft@theatrical.net</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">... </blockquote><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><span class="">Place a full sized, nicely dressed, mannikin seated in the best sound seat in the house. Place very good binaural ear mics in him/her. Feed their output to a set of very good earphones on the sound op enclosed behind glass.<br></span>...<span class=""><br>
What's not to like??<br></span></blockquote><div><br></div><div>I remember discussions on Theatre Sound where knowledgeable individuals had done roughly this (maybe minus the mannikin), with some success. I believe they were generally trying to compensate when they had no option for a decent mix position. It sounded like they did get results that they liked more than their alternatives (probably *just* being in a crappy booth location).</div><div><br></div><div>To really be seamless (which isn't necessarily the same as "good enough to make this a good idea"), I see a few specific technical challenges that you glossed over-</div><div><br></div><div>The mics and headphones need to be not just "very good", but also sound like ears. All those little flaps and folds (and the rest of your head... and the rest of your body... are important) affect things. And they need to be mobile... if the operator cocks their head, the microphones should adjust similarly. That part isn't actually too crazy sounding today, but I don't think there's an off-the-shelf robust option.</div><div><br></div><div>Alex French</div><div><br></div><div><br></div></div></div></div>
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