<div dir="ltr">Thanks, Andrew - this is super helpful! <div><br></div><div>As for Expression boards, I think I always used #2, because I don't think I ever knew any other! (Usually using Unpatch because someone typed/transposed a number or something - usually just in the initial patching session.)</div><div><br></div><div> - Jon</div></div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Wed, Aug 30, 2023 at 4:36 PM Andrew Vance <<a href="mailto:atvanceld@gmail.com">atvanceld@gmail.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex">Jon,<br>
<br>
Cues [and palettes, presets, etc.] reference channel numbers, not<br>
address, in EOS Ecosystem. Generally, if you unpatch a channel, all<br>
the show data [minus, of course, address] is still in the showfile;<br>
see exception below]. If you delete a channel, then all data for that<br>
channel is erased.<br>
<br>
1. Unpatching channels syntax [in the Patch tab]: XX @ *<br>
Takes the address information off of the channel [or part 1 of a<br>
multipart channel]<br>
<br>
2. There's also a soft key called "Unpatch" which will do the same<br>
thing: XX {unpatch} *<br>
It will warn you that all non-Intensity data will be lost.<br>
<br>
3. Deleting channels syntax: DEL XX @ *<br>
It will ask you if. you're sure and that it will erase all show<br>
information about that channel<br>
<br>
I generally use method 1 if I think the channel might come back, and<br>
method 3 if we've physically struck the unit and have no plans for it<br>
to return. In 24 years of doing lighting [even back to the Obsession<br>
& Expression days], I don't think I've ever used method 2.<br>
<br>
TL;dr: If you unpatch the channel, show information will be retained.<br>
If you delete the channel, show information will be lost. Never use<br>
the Softkey method.<br>
<br>
--<br>
Sincerely,<br>
<br>
Andrew Vance<br>
Lighting Designer<br>
<br>
On Wed, Aug 30, 2023 at 6:00 PM Jon Ares via Stagecraft<br>
<<a href="mailto:stagecraft@theatrical.net" target="_blank">stagecraft@theatrical.net</a>> wrote:<br>
><br>
> Hi folks - here's a question that I hope is an easy one. And/or maybe someone has a suggestion or trick or two.... I bet this is dealt with all the time with people who move a show from venue to venue, but want/need to keep the same cue lists....<br>
><br>
> In the ETC EOS world, are cues referencing just channels, or is it referencing patch data? Here's what I need to do... let's say I have a S4LED (multi-parameter light) patched into Channel 1. But I need to change its DMX address/universe. Can I/Do I just un-patch the old address, and re-patch that light (with the new DMX addy) into Channel 1, and every cue that references Channel 1 will function as before? Or does changing the DMX address unravel cue lists in some way?<br>
><br>
> Just checking before I cause serious damage.... :)<br>
><br>
> - Jon<br>
><br>
> --<br>
> Jon Ares<br>
> <a href="http://www.arescreative.com" rel="noreferrer" target="_blank">www.arescreative.com</a><br>
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</blockquote></div><br clear="all"><div><br></div><span class="gmail_signature_prefix">-- </span><br><div dir="ltr" class="gmail_signature">Jon Ares<br><a href="http://www.arescreative.com" target="_blank">www.arescreative.com</a></div>