<div dir="ltr">Ooh, I like that, too. Thanks!<div><br></div><div> - Jon</div></div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Fri, Sep 1, 2023 at 5:11 AM David Bowman via Stagecraft <<a href="mailto:stagecraft@theatrical.net">stagecraft@theatrical.net</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex">Jon,<br>
<br>
Another method I have used in the patch screen is the following :<br>
<br>
(channel) XX Part 1 @ (new address)<br>
<br>
That will replace the old address with the new one and none of the cue data would be affected.<br>
<br>
Dave B.<br>
<br>
David M. Bowman<br>
Master Electrician<br>
Lighting and Projections Coordinator<br>
Syracuse Stage<br>
<a href="mailto:dmbowman@syr.edu" target="_blank">dmbowman@syr.edu</a><br>
<br>
-----Original Message-----<br>
From: Stagecraft <<a href="mailto:stagecraft-bounces@theatrical.net" target="_blank">stagecraft-bounces@theatrical.net</a>> On Behalf Of Andrew Vance via Stagecraft<br>
Sent: Wednesday, August 30, 2023 8:17 PM<br>
To: Jon Ares <<a href="mailto:jonares@arescreative.com" target="_blank">jonares@arescreative.com</a>><br>
Cc: Andrew Vance <<a href="mailto:atvanceld@gmail.com" target="_blank">atvanceld@gmail.com</a>>; Stagecraft Mailing List <<a href="mailto:stagecraft@theatrical.net" target="_blank">stagecraft@theatrical.net</a>><br>
Subject: Re: [SML] Perhaps an easy ETC EOS question....<br>
<br>
Glad I could be helpful!<br>
--<br>
Sincerely,<br>
<br>
Andrew Vance<br>
Lighting Designer<br>
<br>
On Wed, Aug 30, 2023 at 7:00 PM Jon Ares <<a href="mailto:jonares@arescreative.com" target="_blank">jonares@arescreative.com</a>> wrote:<br>
><br>
> Thanks, Andrew - this is super helpful!<br>
><br>
> As for Expression boards, I think I always used #2, because I don't <br>
> think I ever knew any other! (Usually using Unpatch because someone <br>
> typed/transposed a number or something - usually just in the initial <br>
> patching session.)<br>
><br>
> - Jon<br>
><br>
> On Wed, Aug 30, 2023 at 4:36 PM Andrew Vance <<a href="mailto:atvanceld@gmail.com" target="_blank">atvanceld@gmail.com</a>> wrote:<br>
>><br>
>> Jon,<br>
>><br>
>> Cues [and palettes, presets, etc.] reference channel numbers, not <br>
>> address, in EOS Ecosystem. Generally, if you unpatch a channel, all <br>
>> the show data [minus, of course, address] is still in the showfile; <br>
>> see exception below]. If you delete a channel, then all data for <br>
>> that channel is erased.<br>
>><br>
>> 1. Unpatching channels syntax [in the Patch tab]: XX @ * Takes the <br>
>> address information off of the channel [or part 1 of a multipart <br>
>> channel]<br>
>><br>
>> 2. There's also a soft key called "Unpatch" which will do the same<br>
>> thing: XX {unpatch} *<br>
>> It will warn you that all non-Intensity data will be lost.<br>
>><br>
>> 3. Deleting channels syntax: DEL XX @ * It will ask you if. you're <br>
>> sure and that it will erase all show information about that channel<br>
>><br>
>> I generally use method 1 if I think the channel might come back, and <br>
>> method 3 if we've physically struck the unit and have no plans for it <br>
>> to return. In 24 years of doing lighting [even back to the Obsession <br>
>> & Expression days], I don't think I've ever used method 2.<br>
>><br>
>> TL;dr: If you unpatch the channel, show information will be retained.<br>
>> If you delete the channel, show information will be lost. Never use <br>
>> the Softkey method.<br>
>><br>
>> --<br>
>> Sincerely,<br>
>><br>
>> Andrew Vance<br>
>> Lighting Designer<br>
>><br>
>> On Wed, Aug 30, 2023 at 6:00 PM Jon Ares via Stagecraft <br>
>> <<a href="mailto:stagecraft@theatrical.net" target="_blank">stagecraft@theatrical.net</a>> wrote:<br>
>> ><br>
>> > Hi folks - here's a question that I hope is an easy one. And/or maybe someone has a suggestion or trick or two.... I bet this is dealt with all the time with people who move a show from venue to venue, but want/need to keep the same cue lists....<br>
>> ><br>
>> > In the ETC EOS world, are cues referencing just channels, or is it referencing patch data? Here's what I need to do... let's say I have a S4LED (multi-parameter light) patched into Channel 1. But I need to change its DMX address/universe. Can I/Do I just un-patch the old address, and re-patch that light (with the new DMX addy) into Channel 1, and every cue that references Channel 1 will function as before? Or does changing the DMX address unravel cue lists in some way?<br>
>> ><br>
>> > Just checking before I cause serious damage.... :)<br>
>> ><br>
>> > - Jon<br>
>> ><br>
>> > --<br>
>> > Jon Ares<br>
>> > <a href="http://www.arescreative.com" rel="noreferrer" target="_blank">www.arescreative.com</a><br>
>> > ____________________________________________________________<br>
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><br>
><br>
><br>
> --<br>
> Jon Ares<br>
> <a href="http://www.arescreative.com" rel="noreferrer" target="_blank">www.arescreative.com</a><br>
<br>
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</blockquote></div><br clear="all"><div><br></div><span class="gmail_signature_prefix">-- </span><br><div dir="ltr" class="gmail_signature">Jon Ares<br><a href="http://www.arescreative.com" target="_blank">www.arescreative.com</a></div>