[SML] Anyone use VR in the (technical theatre) classroom?
Joe D
jdunfee12 at yahoo.com
Tue Mar 21 06:34:49 UTC 2017
"Jon Ares" <jonares at arescreative.com> wrote;
> So my school has some VR stuff (Vive, for those that
> know what this stuff is) -
> We've got some small ideas for curricular application in
> the advanced Tech Theatre class.... try "building" set
> pieces, full-scale, etc,...
I work in the industrial refrigeration industry, and have been investigating the possibility of using VR to allow an engineer to virtually visit a job site as we start to prepare a preliminary quote. So far, my impression has been that the technology to get the content into the VR headset cheaply, and easily, is not ready for prime time. But, I do think this will eventually be a killer-app for industry. It is like tele-presence, except that the data is not being collected real-time.
When I worked at a very large theater, I recall taking many pictures around the catwalks and other areas that were harder to access. I commonly went to those photos to remind myself of the structures there. This was 15 years ago, and VR was not even a possibility. But, I can see the value to the students, of giving a VR guided tour of multiple theaters. This is adding something that you would have a hard-time doing without VR.
As for building stuff, I really doubt the benefit of a VR headset. A set can be virtualized, but since an audience member is seated and viewing the set from only 1 position, there is not a significant benefit to bringing that into the VR world. A 2D monitor is even better than a VR headset, since it can be higher resolution and provide a wider display than a VR headset. Also, the user interface of a CAD system just does not work well in a 3D VR headset. People have been playing with some ideas to change that for many years. But it is far from being viable yet.
-Joe
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