[SML] What is your favorite cue number method?
Edward Hunter
ehunter57 at gmail.com
Sun Feb 25 21:14:52 UTC 2018
I've recently been ruminating on different systems for choosing cue
numbers for light cues (thus proving I probably have too much free time
on my hands).
I've seen several different methods from different designers and it got
me curious as to what people consider the pros and cons of the different
choices. Note this is all about where you start, not where you end up
since inserting cues and deleting them will throw off any system. Some
choices I have see have been:
1) Sequential 1-N
2) Number by 5's.
3) Even/odd where even is the cue number the stage manger calls and
odd numbers are reserved for things like position moving lights or
effects etc.
4) Start each scene with the next cue number rounded up to the
nearest 10 or 100 (10, 20, 30...)
What are other methods people like?
-Ed
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