[SML] Another Element problem

PJ Veltri pjveltri at gmail.com
Sun Jun 25 15:53:16 UTC 2017


Have you tried blocking the 3rd cue? I think that element adds an Assert to
every block cue which would then force that cue to have the highest
priority.

PJ

On Sun, Jun 25, 2017 at 3:24 AM, Bill Nelson via Stagecraft <
stagecraft at theatrical.net> wrote:

> I have just discovered another Element problem, which I have never seen
> before. I am at a loss to explain how it could even occur.
>
> Keep in mind that I am not on the current release or upgraded
> CPU/backplane.
> It may be a software bug that was corrected in a more recent release.
>
> The show is in "cue only" mode.
>
> There are a sequence of three cues with many lights being controlled. The
> problem occurs with 2 channels and is repeatable.
>
> In the first cue of the sequence, the two channels are set to non-zero
> levels.
> In the second cue, those two channels are set to zero.
>
> The first two cues run correctly, with the on-stage intensities and
> tombstone
> displays being correct (although I do not recall if the tombstones for
> those
> two channels showed blanks or zeros).
>
> The problem occurs when the third cue, a blackout of all channels, runs.
> The
> lights on those two channels return to the intensity levels of the first
> cue,
> as far as I can tell. But the tombstones for those two channels do not show
> any intensity level.
>
> If I then do a GoTo Cue Enter Enter, the two misbehaving channels go to
> zero.
>
> Rerecording those two channels at zero in the second cue did not fix it.
> But I
> found that if I set those channels to the same level they have in cue 1,
> then
> the problem during the blackout does not occur - the channel levels then
> behave.
>
> I did not have time after finding the workaround to see if can recreate the
> problem.
>
> This has me scratching my head.
>
> Bill
>
>
>
>
>
>
>
>
>
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